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Swift 3D v4 Tutorials

Online Contents For This Course

We have made some of the video tutorials for Swift 3D v4 freely available to help you evaluate our training. Click on any of the linked lesson listings below to preview FREE!
   Course Description
Swift 3D ® v4 is a simple, affordable 3D modeling and animation program. It focuses on output to Macromedia Flash (SWF) format and offers excellent vector and raster rendering capabilities. Created specifically for Macromedia Flash designers, graphic artists and other designers who spend the majority of their time in the 2D world, Swift 3D provides an accessible toolset and interface that allows anyone to quickly learn the basics of 3D modeling and animation while providing plenty of room to grow into more advanced 3D tools. This practical "how to" course by 3D animation expert and long time VTC author, Michael Hurwicz, starts from the beginning and uses practical examples to demonstrate Swift 3D’s capabilities. Work files are provided for every example, so the user can follow right along. To begin learning today, simply click on one of the Swift 3D v4 lessons.

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Introduction
  About this Tutorial (01:20)
  Overview pt. 1 (03:02)
  Overview pt. 2 (04:20)
  New in Swift 3D v4 (04:02)
Getting Started
  System Requirements (01:55)
  Setting Screen Depth (01:08)
  Playing Safe (00:44)
  For Mac Users (00:55)
Viewports/Tabs and Tools
  Overview and Main Menu (03:18)
  Viewports pt. 1 (03:59)
  Viewports pt. 2 (03:44)
  Tabs/Toolbars/Toolbar Lists (02:16)
  Property Tools pt. 1 (06:11)
  Property Tools pt. 2 (04:52)
  Property Tools pt. 3 (03:18)
  Animation Tools (06:54)
  Hierarchy Tools (05:47)
  Main Menu (06:23)
Trackballs/Galleries/Rendering
  Trackballs: Rotation/Lighting (06:59)
  Galleries pt. 1 (06:51)
  Galleries pt. 2 (03:57)
  Rendering pt. 1 (06:45)
  Rendering pt. 2 (05:29)
  Rendering pt. 3 (02:16)
  Render Viewport Buttons (01:35)
Lights/Cameras/Materials
  Lighting pt. 1 (05:49)
  Lighting pt. 2 (02:42)
  Cameras (06:41)
  Animating Cameras (04:30)
  Parenting a Free Camera (04:04)
  Animating a Target Camera pt. 1 (04:24)
  Animating a Target Camera pt. 2 (04:48)
  Compositing Camera Views pt. 1 (04:23)
  Compositing Camera Views pt. 2 (05:56)
  Geometry/Materials/Rendering pt. 1 (03:42)
  Geometry/Materials/Rendering pt. 2 (04:48)
  Pattern Scaling (02:04)
  Main Menu pt.1 (04:09)
  Main Menu pt.2 (02:01)
Creating Primitive Objects
  Overview (00:40)
  Text (03:12)
  Sphere/Geosphere (02:52)
  Cube/Pyramid (02:28)
  Cone (03:39)
  Cylinder/Torus/Plane (03:20)
  Polyhedron (06:02)
  Creating a Pencil pt.1 (04:01)
  Creating a Pencil pt.2 (04:15)
Vector vs. Raster Output
  Vector vs. Raster Output pt. 1 (01:55)
  Vector vs. Raster Output pt. 2 (05:18)
  Choosing the Best Fill (05:44)
  Optimization in Flash (02:42)
Materials
  Finish (05:46)
  Color pt. 1 (02:50)
  Color pt. 2 (05:12)
  Color pt. 3 (04:15)
  Color pt. 4 (03:36)
  Raster vs. Vector for Textures (03:37)
  Amount and Noise for Textures (02:27)
  Texture Animation (04:10)
  Adding a Material to a Gallery (06:10)
Advanced Modeler
  Overview (03:29)
  Working with Viewports (03:30)
  Creating a Mesh (05:07)
  Sub-Object Selection/Intro (04:20)
  Soft Selection (04:58)
  Surface Groups/Intro (06:05)
  Breaking Apart Meshes (04:48)
  Combining Objects (02:49)
  Grouping Instead of Combining (02:35)
  Roundness (03:42)
  Align To (04:35)
  Mirror (06:23)
  Flatten (04:45)
  Subdivide (06:21)
  Welding pt. 1 (05:10)
  Welding pt. 2 (03:34)
  Smoothing Groups (05:43)
  Smoothing Controls (03:36)
  Multi-Selection (01:46)
  Advanced Soft Selection (03:44)
  Text in Advanced Modeler pt. 1 (03:13)
  Text in Advanced Modeler pt. 2 (03:36)
  Extrude Basics (05:53)
  Extrude/Reducing Poly Count (04:01)
  Extrude/Normals (01:22)
  Positioning Bitmaps pt. 1 (04:29)
  Positioning Bitmaps pt. 2 (03:29)
Fun with Text
  Fun with Text pt. 1 (02:50)
  Fun with Text pt. 2 (05:08)
Animation
  Adjusting Animation Timing (05:30)
  Multiple Animation Segments (02:07)
  Delete/Cut/Paste Keyframes (04:04)
  Saving to the Animation Gallery (01:32)
  Animation Path (06:11)
Using the Extrusion Editor
  Extrusion Editor Intro pt. 1 (04:56)
  Extrusion Editor Intro pt. 2 (02:59)
  Building a Guitar pt. 1 (04:16)
  Building a Guitar pt. 2 (04:52)
  Building a Guitar pt. 3 (03:03)
  Converting Text to Paths (03:04)
Using the Lathe Editor
  Lathe Editor pt. 1 (03:59)
  Lathe Editor pt. 2 (06:55)
Importing External Files
  Intro and 3ds Import (04:53)
  EPS Import (06:29)
Conclusion
  Wrapping it Up (00:25)
Credits
  About this Author (00:19)